About

What is this site and who is it for?

At its core, this is a conversation. The questions exist;

The answer is often “Have you tried not playing DnD?”

If you have asked those questions, and especially if you are frustrated by that answer, this site is for you.

I shall attempt to illustrate limitations, highlight other (esp. indie) games and systems, perform some systems analysis, make systems easier to understand, and so on. A blog may exist, and it may contain play reports, off-topic reviews (e.g, film.), etc.

Why does this site exist?

The “world’s greatest roleplaying game” is the lingua franca of ttRPGs, but it has serious limitations. This site is borne out of frustrations therewith, and more importantly, the bizarre obsession with hacking this complex game and dragging so much baggage with it in order to avoid ever reading any other systems.

Reee!

Touch grass

This is a hobby, ostensibly for fun. I know that the fighting is so vicious because the stakes are so low, but really, corpos are not your friends. You do not have to stick up for Hasbro’s subsidiary WotC or their trademarked, brand-name ampersand game. The internet is not a real place, your products are not you, etc.

Who are you and why should I listen?

My handle is Charles_Bailey. I’m the breed of gamer one might call a turbonerd.

I’ve been playing, running, and thinking about games since 2009. Like many, my path to system mastery started by forever-DMing 3e for my dorky friends. Years later, being fed up with the frankenmonster game I was playing and the munchkins I was playing with, my brand of hyperfixation led me to branch out to other games.

…Things got out of hand from there.

Otherwise, I’m a medieval arms & armour dork, having grown up riding along with my dad to teach about armour that he made. I’m a theater dork on and off-stage, and I love discussing the technical and thematic aspects of theater and film. I’m a metalworker, wannabe blacksmith, and occasionally handy sort with powertools. To round it out, I work in IT, which feeds my penchant for examining large interconnected systems.


What is and why?